Job overviews for two open positions (lead technical artist and lead VFX artist) both mention work on “a brand new, next-gen IP”.
Another open position, for a principal online gameplay designer, confirms the studio is working on a “new PS5 project”.
It adds: “As a 1st Party Studio we set out to produce games which show the exciting potential of the latest PlayStation hardware so it’s important you are up for experimenting and working in uncharted design territory!
“We, at London Studio, are no strangers to innovation in gaming with a rich history of working on Singstar, Eyetoy, Eyepet, Book of Spells and more recently in Virtual Reality on games like VRWorlds.”
PlayStation first announced it was working on a “next-generation VR system” designed for PS5 in February.
Sony said its new PS VR headset will feature “dramatic leaps in performance and interactivity”, and allow players to feel “an even greater sense of presence and become even more immersed in their game worlds”.
The headset, which will launch beyond 2021, will offer improved resolution, field of view tracking, and utilise new controllers.
In a follow-up article published in March, Sony revealed its next-gen VR controllers, which have an “orb” shaped design and feature adaptive triggers and haptic feedback like the PS5’s DualSense pad.
A Bloomberg report published last Friday claimed SIE is increasing its focus on exclusive blockbusters at the expense of “niche” teams within its first-party organisation.
It’s claimed PlayStation rejected plans for a sequel to Sony Bend’s Days Gone in 2019, instead reportedly assigning one team within the studio to work on a new Uncharted game with supervision from Naughty Dog, which is reportedly developing a remake of the original The Last of Us.
SIE is also currently seeking to hire a head of mobile to run a new business unit focused on adapting PlayStation’s most popular franchises for mobile.