Scott Sinclair, the art director of the original BioShock and BioShock Infinite, is working on the series’ new instalment at 2K’s Cloud Chamber studio.
Sinclair was responsible for the art direction of both of the instalments created by original developer Irrational Games. He also worked on Curve Digital’s 2016 survival game Flame in the Flood.
Jonathan Pelling will be design director for the new BioShock, a Games Radar interview reveals. Pelling was a designer on the original BioShock, as well as creative director at the 2K Australia team responsible for Infinite’s floating world of Columbia.
The new game’s creative director will be Hoagy de la Plante, who was involved in the original BioShock across multiple disciplines including level design, environment art and programming.
According to Cloud Chamber’s global studio head, Kelley Gilmore, the new BioShock’s development team also includes veterans of other franchises including Call of Duty, Assassin’s Creed and Battlefield.
“As part of our recruiting efforts, we’re looking for people from many different backgrounds and experiences,” she said. “I’m confident that the depth and variety of game development experience at Cloud Chamber will lead to another unforgettable BioShock experience.”
BioShock’s original creator, Irrational Games and director Ken Levine, will not be involved in the new project, Gilmore said.
The BioShock franchise hasn’t seen an instalment released since 2013’s BioShock Infinite.
Irrational Games laid off the vast majority of staff in 2014 and later rebranded as Ghost Story Games.
Ghost Story’s mission is to create “immersive, story-driven games for people who love games that ask something of them”, but the public is yet to see any of its work.