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Instead, the game will run at 1080p upscaled to 4K when played on PlayStation 5. In comparison the Xbox One version of the game will run at 4K / 60fps “with dynamic resolution” on Series X, and Series S will run at 1440p / 30fps.
A PS5 gameplay video published this week states that the option for native 4K on PlayStation 5 “has been deactivated due to stability- and performance-related reasons.”
In a further statement published on Twitter, THQ Nordic said: “Due to technical reasons, we deactivated native 4k on PS5 for the release version of the game.”
It added: “Neither are native current gen versions, but the PS4/XB1 version already performs better on current gen due to the more powerful hardware. Native version for current gen are coming, but we can’t share any more details yet.”
This is the latest example of a last-gen multiplatform game receiving better next-gen optimisation on Xbox Series X than on PS5, possibly due to restrictions around how Sony’s console handles backwards compatibility updates.
Since both next-gen consoles launched, a number of games including Cyberpunk 2077, Star Wars: Squadrons, Call of Duty: Warzone and Rocket League have received performance updates for those playing on Xbox Series X, but not PS5.
In January, EA also released a next-gen optimisation update for Star Wars Jedi: Fallen Order. Although this update improved the PS5 version too, its improvements were locked to 1440p postprocessing at 60fps. The Xbox Series X version, meanwhile, gave players the choice of two modes, performance (60fps and dynamic resolution up to 1440p) or normal (4K postprocessing).