He explained: “Games aren’t usually done in a year or two… it takes a while. That’s all. Things are going well and I know a lot of people are asking for it.
“Giving updates for everything at E3 isn’t the smartest PR strategy to begin with,” he added. “So just because we’re not showing it here doesn’t mean it’s not going well.”
Asked if the lengthy silence since the game was announced was indicative of the studio’s grand ambitions for the title, Inaba agreed.
“Yes, it’s going to be a high quality title and we’re putting our all into it. That is what you’re seeing [with the silence].”
The studio head previously revealed that Platinum is trying to move away from “an orthodox development process” with Bayonetta 3.
The game’s development team has learned enough from creating the first two entries in the series to improve its approach, Inaba said.
“With Bayonetta 1 and 2 we had basically an orthodox development process, at least for us,” he told VGC. “We did stage one, then stage two, then stage three and built up the drama and the pacing chronologically.
“For Bayonetta 3, we can say that we learned enough from making the past two games to change our process in a way that’s different to what I just described.”