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Battlefield 2042 Season 1: Zero Hour launched on Thursday but many players have had issues loading the game to dive into the action.
At the time of publishing, DICE has been working on a fix for “load persistence data errors” preventing players from logging in and playing for almost four hours.
The situation briefly improved at one point, allowing more players to enter the game, but it has since worsened again.
“We’ve seen a return of Data Persistent errors that are preventing folks from playing again,” reads DICE’s latest update.
“Our teams had many of you back in and playing over the last hour, and our attempts to restore services has resurfaced the error.
“We’re now reverting these changes to get you back in.”
EA announced on Monday that it would release Battlefield 2042 Season 1, which is titled Zero Hour, on June 9.
Zero Hour introduces a new Specialist called Ewelina and a new weapon in the form of her rocket launcher. It also adds stealth helicopters and a new mountainous map called Exposure, which is set in and around a Canadian research facility after a landslide has exposed its interior.
Season 1 was originally scheduled to launch in early 2022 but it was delayed to the summer so that developer DICE could focus on bringing the base game up to scratch following its troubled launch.
On Wednesday it was claimed that Battlefield 2042’s DLC is being worked on by a “skeleton crew” as the majority of the development team had moved on to the next game in the series.
Speaking on a Giant Bomb video show, journalist Jeff Grubb said EA was attempting to fulfil the game’s promised DLC using as few resources as possible.
Later in the day, EA released a statement denying Grubb’s claims. “This is untrue,” it said. “There is a significant team across studios focused on evolving and improving the Battlefield 2042 experience for our players, and at the heart of that is our team at DICE.
“We are committed to the future of Battlefield 2042 and our areas of focus for the game, based on what we have heard from our players, was laid out in our recent development update that you can read here.”