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Battlefield 2042 once featured “earthquakes, fire tornadoes, tsunamis, and volcano eruptions” according to a journalist.
Tom Henderson, who has previously provided inside knowledge of the development of Battlefield 2042, shared on Twitter that the team cut these expanded weather effects to focus solely on the twister, the only one to make it to release.
These original effects were shown as part of a Summer 2020 presentation, around one year before the final game was revealed.
Battlefield 2042 has faced a tough few months since its release.
His departure was announced in an email sent to staff in November, seen by VGC, in which he revealed he’d been planning to leave for some time once the studio’s latest shooter had been shipped.
The former King studio director had served as DICE’s head of design since 2019. His role saw him helm the design team of over 80 creative directors, game designers and more, on projects such as Battlefield 2042, Star Wars Battlefront II and Battlefield V.
“It was an absolute pleasure to serve on the best design teams in the galaxy,” he wrote in his email to staff. “The incredible design work that you do continues to inspire me every day. Thank you for putting some faith in me, I hope I didn’t disappoint.”
On December 9, the game received its “last update of the year” which fixed things like bullet hit registration. It also fixed a rare bug that could result in players appearing invisible to enemies, as well as several issues with grenades and launchers.
Battlefield 2042 Season 1 will include a new Specialist, Battle Pass and Portal content, “and maybe even some new sights to see”, DICE said previously.
It later confirmed it’s working on a new Battlefield 2042 map called Exposure.