Free-to-play battle royale Vampire The Masquerade: Bloodhunt is ending development a year after its launch, its developer has announced.
Launched in April 2022 following months of early access, the PC and PS5 action game is set in the universe of the pen and paper RPG, with players competing against 48 other vampires, with the help of guns, swords and anything else they can get their hands on.
On Monday, developer Sharkmob said that due to it not being able to reach the recquired number of players, it will end active development on the title. In-game monetization will also be turned off.
However, Bloodhunt’s servers will remain active for the foreseeable future, it claimed, and an in-game voting system implemented in order to keep the game fresh.
“Ever since launch, we have been on a journey to excite and delight our players, however, while we have an amazing and very engaged community, we haven’t been able to reach the critical mass needed to sustain development,” it said. “This has led us to the decision to stop further development of Bloodhunt.
“With that said, Bloodhunt servers will stay up and the game will remain available to play. Our aim is to keep the servers going for as long as we have an active player base and community.
“For those who enjoy the game and want to continue playing, we have worked on some solutions to ensure that the game continues to be interesting. An in-game player voting system will be deployed to regularly unlock new things and keep Bloodhunt fresh.”
The statement continued: “We will share more granular details about how this system works when we get closer to releasing our next update, which will be the last planned patch for Bloodhunt. Beyond that update, patches will only be related to maintenance.
“We are also looking at turning off real currency purchasing on September 26th. Before this happens, we will implement a way to earn in-game tokens more easily so players can continue to play and unlock cosmetics beyond this date.
“While we are as sad as you are that Bloodhunt development has now come to an end, please know that this was a difficult decision to make, and we take this experience with us in the development of coming games.”