Inspired by nature documentaries, the third-person adventure game has been in the works for three years at Montreal-based indie studio Breaking Walls, which consists of former Ubisoft developers who worked on entries in the Assassin’s Creed, Prince of Persia and Far Cry series.
“If you’ve ever watched a nature documentary, you know just how captivating it is to dive into the wilderness and follow an animal’s quest for survival,” Breaking Walls creative director Laurent Bernier told PlayStation Blog. “We wanted to achieve this same feeling with Away.”
The title’s set in a distant future where all living species are under threat from natural disasters. Players assume the role of a sugar glider, which sits near the bottom of the food chain, and makes up for what it lacks in size with its agility.
“Given the sugar glider’s small size,” Bernier said, “we made sure every plant, leaf, and blade of grass was accounted for, and this attention to detail pays off when you navigate the wide variety of landscapes in Away.
“We also designed the environments around the sugar glider’s ability to jump, climb, and glide through its surroundings. This flexibility allows you to navigate the world around you in any way you see fit.
“Whether you’re wandering through the forest, exploring a dark cavern, or gliding through a canyon, each part of your journey will immerse you in nature in a way you’ve never experienced before.”
The game’s orchestral score is being composed by audio director Mike Raznick, who previously worked on the soundtrack for nature documentaries including Life and Planet Earth II.