Billed as an interactive way to learn about the history, art and culture of Baghdad and the Abbasid Caliphate circa the ninth century, it’s integrated into the main game and tied to player progression, with an in-game reward unlocked for protagonist Basim once completed.
Players can visit 66 historical sites throughout Baghdad, where they’ll unlock research-driven articles covering five areas: art and science, belief and daily life, court life, economy and government.
Ubisoft said the feature has been crafted in collaboration with historians and expert advisors, and is illustrated with images selected from the collections of eminent museums and institutions.
“I am proud that we did not shy away from any subject, discussing sensitive and misrepresented topics such as the harem, the role of eunuchs, and slavery in a nuanced way,” said Dr. Raphaël Weyland, a historian working at Ubisoft Montreal.
“I am also happy that we managed to incorporate some humor in the entries on Table Manners or Market Inspectors. After all, history can also be funny and lighthearted!”
With development led by Ubisoft Bordeaux, Mirage is billed as a love letter to the original Assassin’s Creed.
The gameplay is focused on parkour, stealth and assassinations, marking a return to the action-adventure style of Assassin’s Creed titles released prior to the more expansive RPG-style series entries Origins, Odyssey and Valhalla.