Released as part of publisher Bethesda’s ongoing QuakeCon event, the 20-minute video below features insight from key development talent including studio director Harvey Smith, creative director Ricardo Bare, art director Karen Segars and lead producer Aaron Carter.
Redfall is a story-driven, open-world FPS which is playable solo or with a team of up to four-players in co-op. It sees players battling to defeat a legion of vampires who have cut the quaint island town of Redfall, Massachusetts off from the outside world.
“Redfall is our effort to take what Arkane does well, a hybrid of first-person games and RPGs, and stretch ourselves a little bit,” Smith says. “Does this work in the open world? Does it work both solo and with co-op players? Can we take all our narrative layers and our improvisational mechanics and our style and spread that out across an open world?”
Bare says: “The reason I like making the kind of games that we make is because I like playing these kinds of games, and so it’s the same reason I like tabletop RPGs too. It’s the allure of like, I want to witness and then mess with some dramatic scene. I want to come upon these tableaus and sort of, almost ant farm like, see what’s going on here, what they’re saying and try to suss out what they’re doing, and then I want to jack with it in some way.
“You know, turn the vampire loose on them or put explosives down, or snipe them from a distance, or see some cultist fortress real far away and try to figure out how am I going to get in there. You know, what am I going to find when I get in there, that kind of stuff is like super enticing to me.”
In May, Bethesda delayed the Redfall and Starfield release dates from this year to the first half of 2023, when both titles will be made available for Xbox Series X/S and PC.
“The teams at Arkane Austin (Redfall) and Bethesda Game Studios (Starfield) have incredible ambitions for their games, and we want to ensure that you receive the best, most polished versions of them,” it said.
“We want to thank everyone for their excitement for Redfall and Starfield. That energy is a huge part of what inspires all of us every day and drives our own excitement for what we are creating.”