The extent of Call of Duty Warzone developer Raven Software’s recent hiring spree has been highlighted, with VGC analysis suggesting the studio has hired over 100 staff in less than a year, with at least 40 more roles still set to be filled.
Raven’s 100+ hires since August 2020 include at least 12 producers, nearly 40 programmers and testers, over 30 artists and animators, 10 designers and more.
Notably, Raven recently hired Far Cry 6’s game director Ted Timmins as a new creative director for Warzone, Respawn’s lead animator Manuel Torres Pineda, plus William Fine, who was a senior producer on Epic Games‘ own battle royale sensation Fortnite.
The hiring figures are based on public LinkedIn profiles and suggest Raven could have grown by nearly 50% in the last 12 months, as it staffs up in an attempt to satisfy the explosive growth of Call of Duty’s free-to-play shooter.
Activision’s battle royale game has been a smash hit since its March 2020 launch, attracting six million players in 24 hours, 15 million in three days, 30 million in 10 days, 50 million in one month, 85 million in nine months, and 100 million in 13 months.
To cope with the demands of its ballooning player base, Raven – which since 2010 has acted as a support studio for every premium Call of Duty game – has been on a major recruitment drive, as it attempts to evolve into a true standalone series studio.
According to Raven’s company profile on LinkedIn, around 350 people currently list the developer as their place of employment. Analysis of these profiles shows that at least 100 of these employees (listed below) joined in the past year, which tallies with the credits for 2020’s Black Ops Cold War, which listed around 250 employees in its credits.
In 2015, a company photograph (see below) taken during celebrations for Raven’s 25th anniversary showed around 150 employees, which suggests that it could have doubled in size in six years.
More Call of Duty:
MW2 best loadout | Best Vanguard loadout | Call of Duty Vanguard review | Modern Warfare 2 (2022) details | Best Warzone loadout | Warzone best sniper | Warzone best SMG | Warzone best Stoner 63 | Warzone best AK-47 | Warzone best Bullfrog
And the company is currently advertising a further 41 open positions, which could take its total number of employees to well over 400 – potentially near-tripling its staff count compared to 2015.
Creative director Amos Hodge told VGC in a Warzone interview published in April that the studio was “hiring like crazy” in response to the game’s explosive growth, but suggested that it would also continue to contribute to premium Call of Duty games.
“We have jobs posted all over the place and we’re looking for new talent,” he said. “If any of your readers out there are interested… we have more ideas than we can do!
“Warzone was a smash hit success. All the studios are helping on it, but it’s also additional to our normal Call of Duty schedule. We have a normal Call of Duty schedule and this is on top of that, so we’ve had to grow really fast.”
During its Q1 2021 earnings call in May, publisher Activision confirmed it was planning to triple the size of “certain franchise teams” compared to their sizes in 2019. This would entail the hiring of some 2,000 developers across the entire company, during the two-year period beginning in 2020.
VGC understands that virtually every internal studio at Activision is now working on Call of Duty.
Raven has ambitious plans for Call of Duty Warzone this year. As first revealed by VGC, the studio is planning to debut an entirely new game map alongside this year’s (currently unannounced) premium franchise instalment, which will be called Call of Duty: Vanguard.
The new Warzone map will be the series’ largest and most ambitious to date, sources told VGC, and is currently planned to coincide with the release of the new premium game, rather than arriving months later like Black Ops Cold War’s Verdansk 84 did.
The list: Raven’s Warzone hiring spree
Name (previous employer) – Date hired
- Anthony Pitts (Bungie), senior environment artists – Aug 20
- Becka Aigner, QA tester – Aug 20
- Duncan Chetrafilov, QA tester – Aug 20
- Joshua Kierzek, QA analyst – Aug 20
- Joshua Frederick, QA tester – Aug 20
- Kyle Peplow (Ubisoft), senior software engineer – Aug 20
- Aron Hartigan (Activision), QA tester – Sep 20
- Riley Shumway, QA tester – Sep 20
- Seth Glaser, associate gameplay programmer – Sep 20
- Daedra Christopher (343), level designer – Oct 20
- Kamron Egan (EA), senior software engineer – Oct 20
- Theo Tsapakos (WB Games Boston), online engineer – Oct 20
- Aaron Chrystal, associate weapons animator – Nov 20
- Alexis Barth (Ubisoft), community manager – Nov 20
- Courtney MacKenzie Ouellette (NeatherRealm), associate producer – Nov 20
- Brian Marquez (Adult Swim), associate producer – Nov 20
- Dominic Camargom, lead gameplay engineer – Nov 20
- Ian Anderson (Infinity Ward), associate artist – Nov 20
- Matthew Ventures (Epic), gameplay engineer – Nov 20
- Mike Parilla (High Voltage), associate producer – Nov 20
- Steven de la Torre, UX technical designer- Nov 20
- Victor Tafolla (Wargaming), production coordinator – Nov 20
- Elijah Sheggeby (Activision), QA tester – Dec 20
- Mike Cook (Activision) QA tester – Dec 20
- Mike Heflin (High Voltage), producer – Dec 20
- Nathan Hernandez (Tenacious), technical animator – Dec 20
- Alexander Rose, QA tester – Jan 21
- Britt Brown, operations manager – Jan 21
- Benjamin Lishka (Naughty Dog), lighting artist – Jan 21
- Evan Avillanoza (Activision), QA tester – Jan 21
- Faith Daignault (Bluepoint), junior animator – Jan 21
- Jeff Degenhardt (Hanger 13), lead environment artist – Jan 21
- Josh Merriman, QA tester – Jan 21
- McKenzie Burch, associate tech animator – Jan 21
- Nathan Laitinen, JR animator – Jan 21
- Nicholas Seccondro, associate tech animator – Jan 21
- Rahul Madhyan (Rockstar), associate tools engineer – Jan 21
- Robert Price, JR systems designer – Jan 21
- Sara Shoys, career development manager – Jan 21
- Stephan Williams (Bungie), VFX artist – Jan 21
- Tanner Steele (Ubisoft), software engineer – Jan 21
- Tyler Trombley, gameplay engineer – Jan 21
- Brandon Kidwell (EA), associate systems designer – Feb 21
- Caughet Zachery, associate producer – Feb 21
- Mitchell Ozanne, senior tech animator – Feb 21
- Seung Lee (InXile), senior gameplay animator – Feb 21
- William Fine (Epic), senior director, production – Feb 21
- Ben Lisle (High Voltage), UI artist – Mar 21
- Carina Nieto (NeatherRealm), associate producer – Mar 21
- Carlos Morales, QA tester – Mar 21
- Constantine Krystallis (Guerrilla), senior facial animator – Mar 21
- Elise Ganser (Epic), dev support engineer – Mar 21
- Emmet Ryan, senior systems admin – Mar 21
- Jacob Denny, audio designer – Mar 21
- John Wagner, QA tester – Mar 21
- John (J.J.) Williams (NetherRealm), senior systems designer – Mar 21
- Ken Morris (NetherRealm), associate producer – Mar 21
- Patrick Benassi (Blizzard), associate producer – Mar 21
- Reed Shingledecker (Infinity Ward), lead VFC artist – Mar 21
- Tibor Toth (Splash Damage), expert environment artist – Mar 21
- Jason Rhode (Activision), producer – Apr 21
- Chase Williams (Sony), producer – Apr 21
- Dickins Chong, associate designer – Apr 21
- Michael Egnew, technical animator – Apr 21
- Austin Bunker, associate operations engineer – May 21
- Austin O’Brien, associate community manager – May 21
- Bert Farache (EA), senior MP animator – May 21
- Bumjin Lee (EA), studio character artist – May 21
- Collin Quinn, gameplay UI engineer – May 21
- Dylan Burgess, JR environment artist – May 21
- Jessica Valdez (Activision), QA tester – May 21
- Jonathan Poulter, production coordinator – May 21
- Jordan Ruhala, JR audio designer – May 21
- Kyle Lanphere (Blizzard), associate producer – May 21
- Luke Nelson (Bethesda), senior lead online engineer – May 21
- Parker Miltsch, JR environment artist – May 21
- Armon Walker, production coordinator – Jun 21
- Autumn Prazuch, QA tester – Jun 21
- Codey Robinson, gameplay UI engineer – Jun 21
- Chris Holzworth, narrative designer – Jun 21
- Evan Gilbert (Activision), QA tester – Jun 21
- James Jenkins (Naughty Dog), environment artist – Jun 21
- Jared Krahn, rendering engineer – Jun 21
- Jason Schoonover (Starbreeze), senior level designer – Jun 21
- John Elhardt (Activision), QA tester – Jun 21
- Joon Kim (Hardsuit), concept artist – Jun 21
- Josh Kohn (Epic), associate producer – Jun 21
- Marwab Nazanda, gameplay UI engineer – Jun 21
- Matthew Hornback (Blue Sky), technical lighting artist – Jun 21
- Nicholas D’Alfonso, JR photogrammetry artist – Jun 21
- Rudrangshy Nandi, Jr gameplay UI engineer – Jun 21
- Savana Jonau (High Voltage), UI artist – Jun 21
- Chelsea Clasen, QA tester – Jul 21
- Clayton Rud (Activision), QA tester – Jul 21
- Gregory McDonald (Treyarch), lead asset artist – Jul 21
- Jarod Frank, JR VFX artist – Jul 21
- John Kennedy, associate concept artist – Jul 21
- John Plou, senior gameplay UI engineer – Jul 21
- Manuel Torres Pineda (Respawn), lead AI animator – Jul 21
- Matthew Strack, multimedia specialist – Jul 21
- Ted Timmins (Far Cry 6), creative director – Jul 21
- Joshua Javaheri (Ghostpunch), outsourcing manager – Jul 21