Narratively, the sequel connects to the original trilogy developed by Naughty Dog, its developer said, and offers “dense and focused” platforming gameplay evocative of the original games.
“For us, we want to come out of the gate and call it Crash 4 because we’re not just continuing the storyline from where it left off, but also using the original trilogies’ gameplay kind of as our inspiration and as our base,” design producer Lou Studdert told USGamer.
“After the original trilogy, the franchise diverted a bit to more open-world exploration type things. For us, what we wanted to do was go back to what we found really lovable and are just huge fans of with the original trilogy.”
New additions to the series include wall-running, rope swinging, and rail grinding built into levels from the start for the primary playable characters, Crash and Coco. Villain Neo Cortex is also playable, while new “Quantum Masks” add a “reality time and space element.”
2017’s Crash Bandicoot N. Sane Trilogy, a remastered compilation of the first three Crash games developed by Vicarious Visions (Toys for Bob handled the Switch port), has sold over 10 million copies according to publisher Activision.