A new Spider-Man: Miles Morales PS5 patch improves the quality of its ray-tracing
The Version 1.10 update also fixes a motion blur glitch
The latest patch for Spider-Man: Miles Morales improves the game’s ray-tracing effects.
According to the patch notes on the Insomniac site, the Version 1.10 update makes the following tweaks:
- Global stability fixes and performance improvements
- Improvements to ray-traced reflection quality in the Performance RT graphics mode
- Fix for an issue with motion blur on certain pedestrians
Performance RT mode was added in an update to the game in December and is described as “an alternate version of the 60 frames per second Performance mode, adding ray-tracing by adjusting the scene resolution, reflection quality, and pedestrian density”.
Mile Morales’ other PS5 graphics modes prioritise either 60fps or ray-tracing at a lower framerate. These modes remain available.
Version 1.10 is the first update for the game in three months. The previous update, Version 1.009, added the Advanced Tech Suit and added ZivaRT tech to some of the game’s existing suit, allowing for more realistic muscle deformation.
Miles Morales was released at launch on PS5 along with an Ultimate Edition which comes with a download code for Spider-Man Remastered, a PS5 upgrade of the PS4 Spider-Man game.
The game has enjoyed commercial success but its performance in the charts has largely depended on the availability of PS5 stock.
It became the first PS5 game to reach the top of the UK physical software charts, but only did so four months after launch thanks to additional PlayStation 5 hardware stock being made available at retailers.
VGC’s Spider-Man: Miles Morales review called it “a beautiful, satisfying game with a gripping story”.