Towards the end of the Switch game, if players destroy a door while a map marker for that specific door is displayed on the map, the title will forcibly close and an error message will appear.
Nintendo apologised for the bug last week, stating that it was working on a fix.
“We are aware of an error in the Metroid Dread game that prevents the player from proceeding” and “are preparing a software update to prevent this error, which should be available in October 2021”, it said.
That update is now here, and according to the patch notes it fixes a few issues, including the most notable one.
“Fixed an issue where, if a map marker is placed on a specific door on the map screen (the door destroyed with the beam obtained at the end of the game), destroying that door at the end of the game would cause the game to forcefully quit with the message ‘the software was closed because an error occurred’,” Nintendo said.
The company released Metroid Dread, the series’ first mainline 2D instalment in nearly 20 years, on October 8.
“The best thing about Metroid Dread is how it simultaneously feels staunchly loyal to the series’ traditions, but also a meaningful upgrade on what came before,” according to VGC’s 5-star review of the game.
“With that, it’s both a fine conclusion to one of gaming’s most beloved sagas, and a glimpse at how it could yet thrive under the guidance of a studio that’s proved itself as a worthy custodian.”
It was recently claimed that Nintendo may be planning to re-release Metroid Prime for Switch as a standalone title rather than as part of a potential trilogy collection, as had previously been reported.