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“As product lead on Halo Infinite, however, Joseph will be focused on supporting the campaign team’s existing, talented, creative leaders and ensuring they have everything they need to create an awesome Halo game,” 343 later confirmed.
Additionally, another senior developer in Pierre Hintze, who was the head of publishing for the Master Chief Collection, has been assigned to take charge of Halo Infinite’s free-to-play multiplayer mode.
“He and his team have demonstrated an amazing ability to deliver new content, an excellent flighting program, and substantive updates across MCC over the past year,” 343 said.
Following its gameplay reveal, Halo Infinite’s visual fidelity faced widespread criticism from the media, fans and even big brands, who highlighted issues with both the game’s art direction and the perceived lack of advancement since the last Halo game.
343 Industries had previously acknowledged criticism of the game’s graphics and told fans it was taking the feedback “very seriously”.