This MultiVersus Reindog guide will give you the moves and strategies you need to master the original character.
If you want to know how to use Reindog’s special moves, this guide breaks them all down and gives tips on how to use them.
It also gives general strategies on the best way to use Reindog when fighting against opponents online.
And if you don’t even know who Reindog is, we’ve got you covered there too.
For more MultiVersus guides and tips, consider reading our full MultiVersus guide for strategies on every character, as well as our MultiVersus unlockables guide which details unlockable variants, taunts, emotes and more.
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MultiVersus Reindog guide – Who is Reindog?
Of all the characters in MultiVersus, it’s almost certain that Reindog is the one you’re least familiar with.
That’s because it’s never actually appeared in anything before, and is an entirely new character created just for MultiVersus.
According to Warner Bros, Reindog is from the world of Zanifeer, where its task was keeping the royal family safe from harm.
As the name suggests, Reindog looks like a big giant dog, but with the antlers of a reindeer.
Although it’s an original character, we have the feeling that Reindog will develop quite a following given its cute appearance and its MultiVersus fighting style.
MultiVersus Reindog guide – Skin variants
Reindog’s default skin is naked as the day it was born, antlers and all.
At launch, it has one variant, which is called ‘Battle’.
This gives Reindog a rather nifty suit of armour which makes it look a bit like a Roman Centurion.
The Battle variant can’t be unlocked through gameplay, and has to be bought with 1500 Gleamium (the game’s premium currency).
MultiVersus Reindog guide – Fighting strategies
Reindog is a ‘support’ character, which means its primary role is to help out its partner.
Unlike some other support characters, however, Reindog has enough offensive moves in its arsenal to ensure it can hold its own in battle too.
Its power crystal move can be a useful way to annoy opponents, while its selection of projectiles can keep them at a distance.
Although we’ll deal with Reindog’s specials in a second, it’s worth noting its neutral standard attack first, in which it spits a projectile at opponents.
This can be charged, and can also be aimed, making it a very versatile move.
Many of its other melee attacks can also be charge, making Reindog a pretty powerful character (albeit a little slow) at close range too.
MultiVersus Reindog guide – Moves
(Neutral, ground or air)
The Love Leash is Reindog’s most unique move, and the one that can lead to the most interesting strategies when playing with a partner.
Using it attaches a rope to your partner, tethering you to each other. It’s not like an elastic band or anything, so your partner is still free to move around normally without it affecting their movement.
At any point, though, you can press the Neutral Special command again and Reindog will yank the Love Leash back, pulling its partner back with it.
This means if your partner is in trouble or is falling off the stage you can quickly yoink them out of danger.
What’s more, while the Love Leash is active, if any opponents touch it they’ll slowly cumulate damage.
This is a fairly basic sideways attack in which Reindog pounces forwards and slashes opponents.
It’s not the most dramatic move, it has a fairly short range and it doesn’t do an awful lot of damage.
What it does have, however, is a purple visual effect, which means it can break through armour.
If you’re up against an opponent who’s using armour (such as Wonder Woman’s shield), the Flounce Pounce will pass right through it as if it wasn’t there.
When Reindog’s in the air it won’t do the Flounce Pounce – instead, it’ll perform this air attack.
It’s similar in a way to Pikachu’s ‘Skull Bash’ move in Smash Bros, in that Reindog dives sideways delivering a headbutt of sorts.
This move doesn’t penetrate armour like the Flounce Pounce does, and it’s not particularly powerful either.
However, given that Reindog is supposed to be a ‘support’ character it’s understandable that not all of its offensive moves are going to be hugely effective.
The Power Crystal is an interesting move, which sees Reindog summoning a crystal which spawns upwards (how high depends on how long you charge it).
The crystal will give Reindog and a nearby ally an electrical melee buff, which means the next time you hit an opponent they’ll take electrical damage.
On top of that, the crystal will stay in place for a while and will fire bolts of lighting to the ground every few seconds, doing electrical damage to any opponents it hits.
This is a good way of creating a hazard between Reindog and opponents, and when combined with Reindog’s projectile attacks it can make it difficult for opponents to get near.
The Flying Floof is useless when fighting on your own, but can potentially be a great tool when used co-operatively.
Performing it in mid-air will make Reindog roll up into a ball, landing to the ground. It doesn’t really harm anyone.
However, while Reindog is rolled up, a partner can then pick it up and throw the ball at enemies.
This does massive damage, meaning if Reindog players can frequently and accurately land as a ball in front of their partner it can be a useful offensive strategy.
Reindog’s Fireball flies in a slow arc, and does fire damage to enemies if it hits them.
Charging the attack will affect for far the fireball travels, though it’s always very slow no matter how much it’s charged.
This slowness may make it seem ineffective, but it’s useful for a number of reasons. Firstly, it creates a barrier of sorts that makes it hard for opponents to quickly navigate past it.
Secondly, it travels in the air so slowly that your partner has time to fire their own projectile attack through it, adding fire damage to their projectile.
Get Reindog to fire a fireball and then get, for example, Batman to throw a Batarang through it, and you’ll end up with a flaming Batarang.
Reindog can also spit a fireball when it’s in the air, but it performs a little differently.
The Meteor travels downwards at a slight angle, and it can’t be charged like the standard fireball can.
However, it does still create a flame on the ground when it hits (like the fireball does), and does still do fire damage to enemies.
It could be a useful move if you’re standing on a higher platform while a battle goes on below.
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