Crimson Desert: The Truth on the Sand – all answers

All the answers to Crimson Desert’s Truth on the Sand quest

Crimson Desert: The Truth on the Sand – all answers

At the Urdavah Trading Post you’ll find a guard who’s looking into the theft of a chest of gold. You have to follow the objective markers and talk to all the important people before heading back and choosing the correct answers based on the information you acquired.

Head around to the various quest markers and talk to everyone involved.

Branchmaster Rashim tells you there were no signs of forced entry and Mahmoud has a key.

Mahmoud admits he holds the key. He stepped away at dawn to see to some business. Only the branchmaster and guards know the strongbox location, he says.

Shahina, the guild’s scribe, says she was troubled by Paizel’s behaviour. He’s a simple porter and he asked where the strongbox was kept.

A guard called Kasim tells you he was at his post the entire day, and not a single person left the post all day. No trades took place. He knows where the strongbox is kept, but he claims everyone knows.

Armin the apothecary says he was trading at the border, but lost the records he kept for that day. He suspects Mahmoud because of gambling debts.

Paizel the porter says he was sorting goods in the storeroom. He says he saw the apothecary lingering in the camp at dawn, when he’s usually gone by sunset.


The Truth on the Sand answers

Crimson Desert: The Truth on the Sand – all answers

Head back to the guard captain. Here’s a list of every answer you need:

  • They were suspicious of Mahmoud, the one with the key.
  • He was away briefly at dawn, but insisted it’s not a problem as only Rashim, Shahina, and the guards know of the strongbox’s location.
  • Paizel’s been poking around, wanting to know where the strongbox is kept.
  • Nobody left the trading post that day, and everyone knew where the strongbox was.
  • They were away on a trade, and heard a rumour that Mahmoud’s gotten himself into gambling debt.
  • They saw a herb merchant at camp at dawn.

You’ll be sent off to capture the culprit, Armin, and complete the quest.

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