It’s time to get serious about preservation – before it’s too late.
PlatinumGames-developed title moves 500,000 copies in six months
Yuke's hopes internal competition can reinvigorate its developers
But studio head “wouldn’t want to make something that was just shooting”
Atsushi Inaba on the Bayonetta studio's mission to control its destiny
“Both sides failed,” insists studio head
Original game to be re-released this summer
“Maybe the players will recognise this"
Bayonetta studio set for “incredibly important” year, boss tells VGC
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